Kamis, 11 Januari 2018

Justice League: Gods and Monsters review


You've seen Batman: The Animated SeriesJustice League, Batman Beyond, Superman: The Animated Series, or Justice League Unlimited, right? Assuming the answer is yes (and it really should be), that means you're familiar with Bruce Timm and Alan Burnett's work. Now the two have teamed-up to deliver a character-driven mystery that's sprinkled with creative fan service, loaded with exciting action, and packing a legitimately interesting approach to DC's trinity.
There's been a wide variety of alternate universes over the years; we've seen everything from Batman in a different era to Superman being raised by a different family. At this point, bringing something 100% original to these characters would be a herculean feat, but Timm, Burnett, director Sam Liu, and Geoff Johns (a bonus feature explains how he helped build the story) have managed to present an alternate universe that leaves me wanting to see so much more of it. Where will the remaining characters go from here? What changes have been made to other heroes and villains? Can these characters slowly begin to resemble their iconic counter-parts more and more, or will they never be able to reach that heroic level? This is a world where things aren't completely upside down, but they're just different enough to breathe so much more life into this place. Morals have shifted, the cosmic mythos is altered, and things aren't going to go so well for many familiar faces. The Justice League's three members are Gods compared to regular humans, but does killing their enemies also make them monsters? Or is a lack of transparency and trust what truly puts them at odds with humanity? I love the way the conflict between the Justice League and the U.S. Government is explored - there isn't a lot of blunt exposition and it escalates naturally - and I'm left seriously hoping we get a sequel at some point. There's still so much potential on their version of Earth.

Overall, Warner Bros. Animation and DC Entertainment's direct-to-video projects have solid voice acting. There's some films where certain characters fall flat, but there's been far more hits than misses, thankfully. In Justice League: Gods and Monsters, the performances are definitely solid and that's hugely important because this is a movie that relies on character development and making sure these individuals are compelling instead of just being colder and more violent versions of characters you already know so well.

Tamara Taylor's voice manages to capture Wonder Woman's strength and vulnerability equally well. Whether it's yelling in combat or temporarily letting her guard down, it just wasn't jarring when Wonder Woman switched from a fearsome warrior to someone far more relatable. Benjamin Bratt's voice further solidifies the fact that we're dealing with a totally different version of Superman. The Man of Steel still sounds confident, but instead of speaking in a way that give listeners a feeling of hope, there's more mystery in his dialogue - there's something especially scary about a man who can talk calmly after killing his enemies, after all. You can really tell this is a guy who thinks he knows what he wants (he's tempted to rule humanity with an iron fist, yet never choose to do so), but he's still torn over whether or not he's doing the right thing. He wants you to believe he's firm in his beliefs, but deep down, it's obvious he's far more torn than he lets on. Bratt's lines absolutely did this character